Amazon’s 🧧NEW WORLD MMO Brings The HORDE|NPCs|Stream Integration? (War Analysis, Community) (1080p)

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What’s going on folks and welcome back to
some more New World discussion. Today we’re going to be diving into the more
intense and all around chaotic side of new world with recent news. These topics will include the announced Horde
events that we’ll be encountering in the game, alongside the possibility
of seeing actual Non-playing Characters in New World and of course, the article information
that circulated regarding Twitch Integration. There’s also something I wanted to touch on
regarding that specific part but we’ll jump into that later. And without further delay, let’s go ahead
and get started. [break]
Now beginning with the Horde mode, if you recall during the first Developer diary for
New World, Amazon Game Studios went into a little bit of how the in-game world would
try it’s best to beat back at us. Stating that not only would we have to defend
and assault territory from other players, but
the corrupted that arrived long before any of us as well. These huge battles are supposed to take place
regularly on the servers with hundreds upon hundreds of AI corrupted coming to attack
us. There is currently some
controversy around this specific feature because of the very next details, right now the latest
article to speak about this horde mode comes from a german website. In this article they quote scott lane – The
Game Director of Amazon Game Studios, he says that
even if you are not a pvp fan and do not like to be in the middle of a battle. if the AI attacks you by the hundreds and
you defend yourself with other players, that is totally fun. So PVE fans can also experience what the players
in alpha called our highlight – the huge battles. Now while this sounds extremely awesome and
something that honestly I cannot wait to see, I do believe that part of the issue that some
sandboxes have suffered in the past is that although they usually do give you the freedom
and opportunity to experience all sorts of unique encounters, when it comes
down to the player vs environment aspect they can feel very lackluster at times. But having a constant danger coming not just
from players but some real danger from the environment itself, especially one that may
cause enemies to become brothers in arms or those
who wield the woodsman’s axe or smithing hammer to pick up the blade, all of us being united
against a common enemy for survival sounds insane. However in terms of that controversial part
I mentioned earlier pertaining to this article, they continue on to state
that every territory in new world will have what’s known as a war interface, where you
can see exactly when these battles are supposed to start. The article then says that there will be appointment
mechanics implemented which means that players with larger influence in
a territory are more likely to gain access to the battle. This article states that this part comes directly
from Scott Lane but the issue in the community is that because of the way this is worded,
it sounds like there may be limited slots when it comes to fighting these hordes and
on top of that – it could be an instanced event. Which understandably I could totally see both
sides of the coin in terms of limiting slots. Some players feel that this means to join
these big battles you basically have to roll the dice with your influence and that this
sounds like a lottery system of sorts, however on the other side of that, depending on how
big these siege battles are and let’s say we’ve got a total of about 500 players joining
total with about 50 players from each settlement just to throw a random number out there, that
means that you’d have over 500 plus players going up against a horde of corrupted
AI that’s smashing at these settlements harder than zombies in World War Z. Credit where credit is due, that is 100% something
you don’t see in a lot of these sandboxes. Except the golden few like Eve Online, we
wont count those beautiful titles here. And to continue on that topic, if you have
to limit access to something like that I could see why the guilds in game that own the territories
would want the people with the most contribution filling those slots. Because those would probably be the people
best suited to actually combat
the corrupted. It’s a double edged sword all and all but
I can tell you now, this Lumberyard engine they’re using sounds incredibly expansive,
and whatever limits we may see in the beginning of this game I could definitely see being
increased as time goes on, if it’s needed that is. But the other side of this they mention is
that not only will we as people who live in the territories be able to join these battles,
but this article goes into stating that Scott Lane says that streamer armies are also going
to offered as a feature. Which means if you’re
on the same server as a streamer, there is a button to join their group directly. Then the article starts to get a little choppy
with the translation by starting off to say “Here’s how a streamer’s subs could go into
battle with him” but doesn’t elaborate on that point
any further. This part in general alongside the streamer
spotlight topic we’ll touch on in a second is why there are a great deal of people wanting
to wait on an official statement from amazon regarding twitch integration. And I’m here to tell you, we may have actually
already had one… But let me explain. They say that in addition to the streamer
armies, New World is to offer the Streamers Spotlight feature, which is where streamers
can identify in-game or in sandbox terms, paint a big red target on their backs, which
sounds a little hilarious and I’m kind of excited
to see how that plays out. And this also reveals if you were defeated
by a streamer and whether or not it was broadcast-ed live. So to debrief on this subject, just reading
that off the top some of that does make sense. Like we talked about before, Amazon of course
does own the big purple platform so it would only stand to reason that they would integrate
their games with the streaming service itself. I’m sure some of you have seen games like
elder scrolls online and warframe do what’s called drops before, where you could tune
into streamers and after watching for a certain amount of time you could earn rewards in-game. I would 100% expect
to see something like this for New World alongside the upcoming Lord of the Rings MMO they’re
working on. This could be a game that they can also use
not only as a flagship title but also as a marketing tool to boost the platform and the
traffic and interaction going to it, so that’s why I at first did slightly
believe that this could very well end up in the game. But after doing some more research into previous
interviews that Amazon Game Studios has done with the public. I found this specific instance where they
actually touch on this topic. For those of you who didn’t think that the
german article was mostly or entirely correct about this streaming integration idea, you’ll
want to listen to this part. This comes from an interview done by MMOHuts
who you may remember as one of the oldest MMO
news sources around. This was published on Feburary 8th of 2019
and does provide a decent outlook on how they envisioned the game early on. Here’s the part in question – Yup, so it does in fact sound like this was
apart of the plan from the get go. But to give my take on this, the one thing
I don’t want to see happen with these streamer armies is have them be intertwined with how
many people can join the horde mode in general, and what I mean by that is like we said earlier,
let’s say we only get to have 50 people from each territory that can join in the horde
mode. That should be completely separate from the
streamers themselves, whether it’s streamers that are specifically partnered
with AGS for this game or just any streamer in general. That way it doesn’t get in the way of people
that are actively contributing and deserve to get into the horde mode battle. it shouldn’t be any form of bypass. As long as they are doing it in some way similar
to that I could see it being a start. And to finish these topics off we now have
even more juicy details about what Amazon might be planning for this sandbox. After reading through these I think we’re
starting to understand just how Amazon is attempting to lean more away from sandbox
and more towards full fledged MMO with sandbox elements. Recently on reddit there was a post that went
into job positions that Amazon game studios is hiring for and
after digging a bit more into this, I’ve found that not only are they already hiring more
people for their iteration of Lord of the Rings Online. But for new world specifically – here’s what
they’re looking for. They listed for a Senior Game Server Engineer
which was posted on October 14th 2019, whose main roles would include things like designing
this highly distributed and scalable environment for new world, alongside measuring, monitoring,
and improving the server stability. Next was a Environmental artist posted on
December 12th of 2018 that would mainly focus on things like laying out and building levels,
telling deep and meaningful stories with the environment, and building spaces with strong
visual composition and interesting gameplay space. The next two after are the more notable listings,
with the first being a listing for a game ai engineer posted on November 5th 2019, which
has the tasks of focusing on working with both designers and other engineers to
develop and deploy new character behaviors and features. While also utilizing both flexible and scalable
patterns to ensure a high quality multiplayer experience. And the last last one on that list is none
other than a listing for a New World Quest Designer. Posted on November 25th, 2019, which is oh
so close to where we are now. And for this one, we’re going to read out
the entire job details in full – For this role the person would be – · Pitch and prototype fun and exciting quests
and activities for players · Create and maintain design, dialogue, and
lore documentation · Create NPC characters and implement them
in game · Own the full quest loop from design through
final implementation · Work within pipelines and process to ensure
quality and scope are met and maintained · Collaborate with level design, UX, and
narrative design teams · Maintain a strong creative relationship
between production, design, programming and art & UX teams So as you can see, it sounds like Amazon Game
Studios is aiming to implement some MMORPG aspects into New World. Which is a major topic of discussion. And because of that I ask you now, what type
of quests do you think we might get or what types of quest would you like to see? For me personally since this game was first
brought up as a sandbox I just hope it doesn’t take too much away from that aspect because
sometimes questing can make playing a game feel mundane or tedious, in some
cases like a part time job if there’s too many repeating ones that you have to do. I think that if they were to add this in as
some sort of side mechanic like having bounty boards to go out and hunt down NPC bandits
or maybe even hostile players if the system supports it. Or gathering quests, exploration quests, and
others might even be something that could work. But all in all we’ll have to see what they
do with it. No matter what happens though it definitely
seems like Amazon is aiming to completely blind-slide the MMO market and
take their place in it. We’re going to need those new dev diaries
and new gameplay footage ASAP, we’re gonna need to see what we’re really working with
on this one.


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